DEMO REEL

Santiago Zurita - 3D Generalist

REEL BREAKDOWN

D&D Dice

Houdini, Redshift, Nuke X

Match to Live

Maya, Arnold, Substance Painter, Nuke X

Responsible for modeling and designing crystals. Created procedural black-rock crystals from Houdini primitives and built Redshift node-based shaders that speed up rendering while keeping transparency and subsurface scattering.


Parasite Mood Match

Maya, Unreal Engine, Substance Painter

Responsible for matching the scene’s camera on a 3D scene. Replicated the scene with 3D modeling and matched the lighting using Unreal Engine.


Walking Bear

Houdini, Redshift, Maya, Substance Painter

Followed a production workflow to groom a teddy bear. Used vellum drape cloth to create a t-shirt for the creature and Maya to apply animation. Used vellum simulation in Houdini for the hair to move while walking and collide with the shirt.


Falling Bear

Houdini, Redshift, Maya, Substance Painter

Used Vellum solver simulation inside Houdini to create a rag-doll simulation. Set-dressed the scene with an asset library and lit and rendered the scene using Redshift.


Bamboo Stroll

Unreal Engine, SpeedTree, Substance Painter



Pine Forest

Unreal Engine, SpeedTree, Houdini


Samba Bear

Unreal Engine, Houdini, Maya, Substance Painter

Created bamboo trees using SpeedTree and imported them into Unreal Engine. Applied motion Mixamo animation to a metahuman and set-dressed and lit the scene.

Took photo reference and then matched the camera, lighting, and shading using Arnold render inside Maya. Composited and adjusted the final scene inside Nuke X.

Generated pine trees inside SpeedTree, exported the model to Houdini to scatter them across a terrain. Exported the entire scene into Unreal Engine using Houdini HAD and then added fog card and lit the scene.

Simulated a Vellum sequence inside Houdini and then exported everything as an Alembic file to be rendered inside Unreal Engine. Set-dressed and lit the scene with the bear dancing.